Compass

Here is another game (like Demon) that utilizes the contemporary game mechanics of a game board that is being destructed during play.

To prepare, download the pdf file and print the five pages on heavy card stock, using a color printer. Then cut out the squares. This should give you sixty playing cards like these:

Singlecard 01

They each use all of the five different colors, so there are 30 different cards, and you get each card twice, which is what you want.

As preparation, the cards are shuffled and laid out in a 6×6 square.
The players choose colors and take two checkers in their color. Then they take turns placing their checkers in the middle square of a card. No two checkers may be on the same card at the same time. Like so:

Board1 01

Now the players take turns moving one of their checkers. A checker can move north, east, south, or west on any unoccupied card whose middle square has the same color as the border of the card the checker is moving away through.
For instance, to determine where the left white checker can move, we pick a direction (say east), look at the color of the border of the square the checker is on in that direction (red), and locate all cards in that direction (east) whose middle square has that color (red).

The next image shows all possible moves for all four checkers. Note that the top white checker can move one but not three squares south, because the latter square is occupied.

Moves1 01

After moving a checker, the player collects the card the checker moved away from. If a player cannot move anymore, (s)he can either call the phase of the game over, or place one her/his collected cards on an empty square, in any orientation. Her/His move is then over, without moving a checker.

When the first phase of the game is over, the second phase begins. Here, the two players use the cards they have collected to create jewels: These are 2×2 squares where common edges have the same color:

Jewel 01

The jewels score differently, depending on the number of different colors in their shared borders.
If all are colors of the common borders are different, the jewel is worth 1 point,
if three different colors occur as shared borders, the jewel is worth 2 points, and
if three different colors occur as shared borders, the jewel is worth 3 points.

So the jewel above scores 2 points. The player with the most points wins.

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